Showing posts with label Fred Cline. Show all posts
Showing posts with label Fred Cline. Show all posts

Thursday, December 19, 2019

A Great Day for America - The Far Side is Back!


The overwhelming majority of Americans can agree that the return of Gary Larsen's "The Far Side" comics is great news.  I read about this yesterday on CNN's website though it was not headline news for some reason.  In the CNN article, Larsen explains that he decided to make an official Far Side site because so much of his work was posted online without his permission - fan sites, but more irritatingly, sites exploiting his work to promote their own products or services.  His new site will feature the old strips, but promises some new stuff to come.

Saturday, November 9, 2013

My Most Influential Contemporaries



I have posted before about artistic influences, artists who I did not work with personally, but had a strong influence on my own work.  This time, I write about artists of my generation. In the past 30 years, I have worked with hundreds of artists, and many have influenced me in some manner.  Here is a list of five artists who, for me, had the greatest impact, in chronological order.  

1.  Dan Jeup – Dan was my roommate during my freshman year of CalArts, in 1981.  I knew next to nothing about Disney animation, though Dan was already animating at a professional level, and was an encyclopedia of Disney animation knowledge.  His passion for the medium was contagious, and I felt lucky to be asked along when he studied Disney film prints in the school library, pointing out different animation techniques.  Dan taught me about editing and match cuts and animating a character with weight.   And I taught him how to drink a lot of beer.

Monday, May 20, 2013

More on The Ideal Workspace


Yesterday's post on studio space seemed to resonate with readers.  FLIP heard from a couple of art department veterans.  

Fred Cline's credits include The Little Mermaid, Bebe's Kids. Space Jam, and Robot Chicken.  Fred told FLIP:

"For me, there is a distraction issue any time there is shared space, and there is an isolation issue every time there is individual space. As for me, if I am storyboarding, I like to share space because it's easy to get a sort of tunnel vision where you are focusing on your own section of the film and not considering the whole picture. Sharing space as a storyboard artist gives a constant reminder of progress on other sections of the film. If I am designing or doing art direction, I need lack of distraction (or isolation) in order to accomplish the most in a limited amount of time. Apart from that, all I really need is an ergonomic chair, and a cintiq. I've found that a central seating area with coffee table and sofa/upholstered chair seating group adds to the collaborative process."

Tuesday, August 14, 2012

Deja Boop

Fed Ex delivered two boxes today from art director Fred Cline - boxes full of original materials from the ill-fated Betty Boop feature from 1993.  He found them while cleaning out his garage and was kind enough to ship them to me.  Original storyboards - an entire first pass - were in one box.  Another box had animation tests, scripts, and animatics of a few songs from demos by jazz great  Bennie Wallace.  Seeing this stuff again brought back a lot of lost memories, including the sadness we all felt when the plug was pulled.
I called Fred on his cel phone to thank him for the boxes. We talked for about two minutes when someone in the background interrupted him.  I heard him say, "I'm talking to Steve Moore." Then he laughed and the phone went silent.  Not completely silent, but like he set the phone down and walked away.  

"Hello?  Fred?  Hello?"

About fifteen minutes later, Fred called back. Turns out the guy in the background was Henry Selick and he was calling an emergency meeting.  Fred was in San Francisco storyboarding on Henry's new feature for Disney.  He couldn't say any more about it, and was again interrupted by a background voice. 

"Steve, I have go."  

I thanked Fred again for the Betty Boop materials, then hung up.  Ninety minutes later, I read that Henry's project had just been killed by Disney.  Holy shit!  It was like The Boop Movie all over again.

My heart goes out to Fred, Henry, and the crew.  I know exactly how they feel right now.  It's a very sickening part of the business, where studio gatekeepers can completely fuck so many people over.  Of course, I don't know the whole story, but I'm inclined to side with the artists.  I'm like that, and it's usually the right bet.  

And I usually ask, "Is it a good time to call?"

-Steve

Sunday, July 22, 2012

Remembering Mr. Z


I was saddened to read of the passing of Richard Zanuck, film producer and one time head of 20th Century Fox.  What many of you may not know is that Richard Zanuck,  producer of Jaws and Driving Miss Daisy, once had a connection to animation, and I was part of it.

In 1993, the Zanuck Company began pre-production on a Betty Boop feature to be done through MGM Studios.  It was the baby of Richard Fleischer, veteran director of films such as 20,000 Leagues Under the Sea,  and Fantastic Voyage.  His father was Max Fleischer, who, with Uncle Dave, created a studio which at one time rivaled Disney.  Their star was Betty Boop.  Richard Fleischer inherited the rights to Betty, and approached Zanuck, an old friend from their days at 20th Century Fox, to make a Betty Boop feature.


Jerry Rees and Steve Leiva were hired as producers and they, in turn, hired me to direct. We began the development process with a small crew in a Burbank office building.
There were weekly meetings at the Beverly Hills offices of The  Zanuck Company, in Richard's office.  My first time there, Richard Zanuck stepped out from behind a huge desk, shook my hand and said, "Dick Zanuck.  Nice to meet you."

I never, ever, called him Dick.  This man was Hollywood royalty.  He produced some of the best films ever done.  His father, Darryl F. Zanuck, MADE 20th Century Fox.  This was Richard Frikkin' Zanuck, man!  "Dick" was just way too familiar, too equal par, for a first time director from South Jersey.  I called him Mr. Z.  
Richard and Lili Zanuck winning Oscars for Driving Miss Daisy.
Entering his office, to the right, was a seating area with matching gold couch and chairs surrounding a heavy duty coffee table.  In the two dozen or so meeting I had there, the seating arrangement never changed.  As the last hired of the group, I got the only seat left - the ottoman.  To my left, sat Jerry Rees, then Steve Leiva. Lili Zanuck, Richard's wife and business partner, sat on the couch directly across from me.  To her left was Richard Fleischer (who also insisted on being called Dick), then Mr. Z in His chair.  

At the start of one such meeting,  he looked to me and said, "Steve, you always get the ottoman." 

As I was shrugging it off, Lili patted the couch next to her and with a flirtatious smile said, "You can sit over here."  

The room erupted in laughter as my face turned beet red. I stammered, "Ohm uh....I'm afraid of you."

Richard laughed out loud. "Afraid?  She hasn't even gotten started yet!"

The fear I mentioned was in reference to her tendency to explode in meetings.  Lili's a petit, gorgeous woman with a razor sharp wit and vocabulary that could make Bluto blush. Inevitably, in every meeting,  she would get into a nuclear argument with Steve Leiva.  Steve liked to preach about filmmaking, and Lili would have none of it.  She would tear into him with a bombastic barrage which, for the layman, would kill them instantly.  But Steve kept coming,  not conceding an inch with a haughty snort.  Lili would go apoplectic. The sound of Steve's voice would make her squirm on the couch, twisting her body away from him.  She would place her hand to her brow to block him from peripheral view, all while continuing her verbal mauling.  It was simultaneously hilarious and painful to watch.  Eventually, Richard, or "Bully" as she called him, would step in, and he and Fleischer would have the final word.   

Six months into pre-production on Betty Boop, regime change at MGM put the project in turnaround. We set up a Boop pitch room at The Zanuck Company,  which stayed up for a few years as they tried to set the film up at other studios.  But Fleischer's Boop deal was not favorable.  Studios wanted to control the merchandizing revenue, so the project died.   The artwork, reels, and recordings generated over that time were dispersed among the crew.
  
Betty Boop Movie Development painting by Fred Cline
It was through Richard Zanuck that I met musician and friend Bennie Wallace.  Bennie did several demo recordings for the film.  He would later score my 1997 short Redux Riding Hood and 1999's The Indescribable Nth.  I can't imagine these films without Bennie's score, but without Richard Zanuck, we would have never met.  I sent Lili a copy of The Nth, and she was so kind to call me with compliments.  She's tops in my book.  My heart goes out to her, dealing with the loss of her "Bully". 

Years after Boop, I called Mr. Z.  His secretary didn't remember me, took my name and number, and I figured he'd get back to me eventually, but he's a very busy man.  He called me that same afternoon.  I thanked him for that, and he said his father told him to always return calls on the same day, no matter what.  

He was truly a class act, and Hollywood is a more terrible business without him.    
   
-Steve

Read more about The Boop Movie here.

Wednesday, January 18, 2012

Augmented Reality Without Mushrooms

"Reality is merely an illusion, albeit a very persistent one."
 -"Big AL" Einstein

Last month, I was shown this video by my old pal Jerry Rees. 


My head fell off.  A week later, I saw this one, below (skip to about 1:30 to get to the interesting stuff).  

Now, I’ve been around long enough to say I’ve been around long enough.  And for the first time in years I saw something animated that really blew my mind.  How do they do it?   Jerry explains “Augmented Reality” and his work with AMUSME, a start-up new-tech company he has been working with as Lead Creative.

Jerry Rees: 
"Augmented Reality (AR) is a process that allows web cams and/or smart mobile devices to show you a live image of what is actually there (the Reality part), plus an added element that isn't actually there (the Augmented part).  Software locks the Augmented element to the scale and perspective of a preordained marker in the real space.  This "tracking" to the marker is essential in making the added element seem to be part of the physical world.  When you move the marker in Reality, the Augmented element moves right along with it.

Old school tracking markers used to be blocky black & white symbols.  We now use image recognition.  This allows the app to "recognize" almost any image, such as a face or a logo and launch the software.

The term Augmented Reality is used pretty indiscriminately by many companies, often referring to a flat overlay that doesn't track, or just a link to a traditional website or video playback. 

We are excited to push the AR envelope with true 3D animation that tracks the real world and includes original music and sound.  We aim to create involving experiences and we aim for high quality.  Since AR places extreme limitations on the amount of data that can be streamed live, we are constantly exploring work-around strategies to elevate the sense of production value.  One day soon, cloud computing and hardware advancements will work together to remove most of these limitations.  Until then we valiantly joust!

When planning out the Augmented Reality pieces, I start with sketches.  I storyboard the expected attitudes and action.  My storyboards for Owney included plans for him to sit up and beg, catch a little envelope in his mouth, toss it back to you, bark, trot and run.  The idea was for updates of the app to feature Owney doing more and more interactive tricks - to display more and more personality.

Our Maya animator Jeff Clifton started building Owney in 3D, keeping in mind his required activities.

I rendered a pose test cycle to establish a cadence for Owney's trot.  I gave this reference video to Jeff as a timing guide for his animation.  I also gave it to our composer, Ian Rees, as a timing guide for his music.

Looking at historical photos I painted the flat Owney fur textures for Jeff to wrap around the Maya model.  This was the only fur solution available to us since Augmented Reality cannot yet handle the heavy data required to move thousands of fur strands.

Jeff sent me animation dailies married to Ian's music, and we tweaked various drafts.

But Jeff's challenges went far beyond traditional animation.  He had to collaborate with the software techs who were providing us the playback tools which track our animation to the physical marker.  Not only were there strict restrictions on the amount of data, but different tracking software uses different rendering environments as well.  So Jeff had to keep simplifying the data load while laboring to preserve the quality of our character.  And he had to work within the software language parameters of each vendor.  Not easy.  But he has become a top practitioner in essentially outsmarting the medium - especially as we followed up the Owney AR release with other projects such the JFK stamp, a dynamic Captain America movie promo and more.  Randy Cartwright has become an invaluable consultant, brainstorming with Jeff on best new methods.

A web portal allowed us to view tests on how smoothly the animation moved in the AR software environment, how well the sound stayed in sync, and how well the animation locked to the physical marker as you moved it around.  There were a number of trouble-shooting passes to smooth things out.

Once we were happy, the Apple apps team ran Owney through his paces.  He got a clean bill of health!

On some of the projects I've used Photoshop plus 3D layers in After Effects to do a more elaborate animatic of how the final experience should appear.  This process has allowed some of the textures and layers I build during pre-viz to be incorporated as hybrid aspects of the Maya model and the final app.

Currently my directing duties at Imagineering are keeping me from participating full time, as I did for the first year of our AR venture.  But the AMUSME team is going strong and I keep throwing in my two cents until I can dive back in!  We've started collaborating with computer science faculty members at various universities.  So many breakthroughs are just about to happen and we are poised to secure a perch on the front of the next wave.  Fun will be had by all!"
Jerry and Stephen Michael Schwartz wrote a 69 page version all based on newspaper articles vetted by Smithsonian.  Free at the iTunes app store for iPad.
http://itunes.apple.com/us/app/owney-tales-from-the-rails/id488657528?mt=8

For those without an iPad there's a web version link.
Fred Cline did awesome illustrations in the classic Golden Book style.

And there's the companion Augmented Reality Owney we released earlier:
http://postalmuseum.si.edu/owneyapp/


And finally, here's a video Jerry did of the "Owney" theme, using Fred Cline's illustrations.  The song was written by Stephen Michael Schwartz, performed by country singer Trace Adkins


-posted by Steve