Showing posts with label business of animation. Show all posts
Showing posts with label business of animation. Show all posts

Wednesday, May 5, 2021

The Ogre, the Mogul, and Me

 By Kirk Wise

Was it the incessantly farting ogre that first tipped me off? Or the flat plywood sets that looked like a poorly-lit episode of H.R. Pufnstuf, minus the whimsy and imagination? Perhaps it was TV funnyman Howie Mandel, capering and lisping his way through his role as a glitter encrusted genie? I suppose if I had to choose, I’d say the penny dropped when the head of the production company went to prison.

But I’m getting ahead of myself...this the story of my ill-fated, almost-debut in the world of live-action.

In early 2002, I left Walt Disney Feature Animation after a 16-year run. Though I loved my friends and colleagues there like a second family, 10+ years of directing big-budget animated features had left me exhausted. I was ready for a sabbatical. And I was ready for a new challenge once I felt rested and my creative engines were re-engaged. Other animation directors had successfully transitioned into live-action filmmaking, so why not me?

My newly hired and well-meaning agents booked dozens of general meetings which consisted of me sweatily twiddling my thumbs in a series of fancy (and not-so-fancy) production company lobbies, and engaging in vapid chitchat with a series of smiley (and not- so-smiley) studio execs. Eventually, all the meetings began to blur together like carnival spin-art. But still, I soldiered on. Apparently, this was how things were done.

I soon learned that my extensive animation experience wasn’t a surefire ticket to live-action fame and fortune. Far from it, in fact. A music video or TV commercial on your resume opened a lot of doors. An Academy Award-nominated 2D animated feature from ten years ago? Not so much. And plenty of live-action execs weren’t the least bit shy about offering this somewhat belated bit of career advice.

Then I had a meeting at a tiny production company just down the road from Universal’s fabled Black Tower. I’d grown so accustomed to rejection at that point that I was floored when they expressed what seemed like actual enthusiasm for my work. It made it easy to look past the cheap looking Photoshopped posters on the walls; family-friendly fare with unfamiliar titles, featuring a roster of C and D-list celebs. One did catch my eye: a live-action Hansel and Gretel starring Delta “Designing Women” Burke and Gerald “Major Dad” McRaney. Alrighty then, I thought.

Saturday, February 14, 2015

DreamWorks Layoffs - What Does It All Mean?

DreamWorks - big layoffs
At the end of Januaury DreamWorks announced big layoffs in their animation division, bad enough for the Los Angeles based artists who were laid off, but a disaster for Bay Area studio PDI, which is now to be closed.  PDI, for those who don't know, created ANTZ, the first non-Pixar CG animated feature film to reach the big screen. So, what does all this mean for our industry?

Sunday, October 26, 2014

The World of Free - How Can Freelance Artists Survive in Modern Digital Media? Garrett Gilchrist Explains

Freelance artists, especially those just starting out, often feel like everyone wants stuff done for free. Unpaid internships, free work "to get your name out there", or payment deferred "until the project gets financed" - such are the perils of the modern digital economy. Garrett Gilchrist has been working as an independent artist, writer and filmmaker for twenty years, and is best known for his "Recobbled Cut" of Richard Williams' unfinished animated feature The Thief and the Cobbler. In this interview he talks about what is wrong with modern digital media, how the "World of Free" came about - and what can be done about it.

Friday, August 29, 2014

Director Frank Gladstone talks about his new film "Hero of Color City"


Frank Gladstone is a producer, director, animation entrepreneur and the Executive Director of ASIFA Hollywood, the organisation that hosts the annual ANNIE awards - the "animation Oscars". Frank has just finished directing his first feature length animated film, The Hero of Color City, which will be released in cinemas in October. In a Skype interview (a first for FLiP!) we asked him to talk about the challenges of directing an indie animated film and bringing it to the screen.

Sunday, August 25, 2013

Tom Joad: Animator

Regular readers know that sometimes I have to disguise my true stories because the people involved are still around, and, like me, still working.  Usher House Studios is no particular studio, an amalgam of them all.  Toddy Totsworthy is no particular production manager, but a Mrs. Potato Head arranged to meet the story's needs.  That said.....

"Your footage count is flat-lining!  And what we're getting is pretty limited.  I mean, your animation.... it's cute.  It's nice.  There's a lot of people trying to work here, y'know, and the guys upstairs, they look at the numbers.  Spreadsheets. And how can we get more for our money.  I've got guys doing twenty feet a week and you're averaging less than one! "

This long, lumpy shit curl was served up hot for me by good old Jennifer "Toddy" Totsworthy, the production manager at Usher House Studios. I had it coming to me. How dare I ask for my first raise in my five years?  It was 2001, and I was lucky to be working, period. When Disney dumped their 2d "team",  there was a glut of A-list talent floating around looking for work.  People were losing there homes, and in a few heartbreaking instances, some committed suicide.  The production heads knew the score and offered no compassion,  lording it over us like we were migrant workers in The  Grapes of Wrath.  To them, hiring an animator was like hiring someone to pick grapes, any warm body will do.  And what you picked in the past was irrelevant.

Saturday, June 29, 2013

Phil Young on Disney animation, teaching, and Walt's Nine Old Men


Walt Disney in 1937
Phil Young is an animator, artist and teacher. He worked at the Disney studio for 25 years, often working with some of the legendary "Nine Old Men", Walt Disney's hand-picked top animators who were synonymous with the first Golden age of Animation. Phil worked on many of Disney's biggest hits, including Beauty and the Beast and The Lion King, as well as some of the legendary misses like The Black Cauldron. FLIP asked Phil to tell us on a sentimental journey back to the 1970s - and reveal what the studio was really like back in the olden days.

Friday, June 14, 2013

Canadian animator James Chiang rides the animation boom in Singapore

Studio One's Oddbods
James "JC" Chiang is a hugely talented animator with years of experience in the animation industry. He has worked on many feature films including Robots, Open Season, Ice Age: The Meltdown and Surf's Up. Some years ago he left the US to work in Singapore, and has recently been working as animation director at One Animation on their new animated series Oddbods. FLIP asked him to talk about what it has been like working in the booming Asian economy.

Tuesday, June 4, 2013

Time to Think

During pre-production on Looney Tunes: Back in Action, I met with director Joe Dante about the  animation director's position.  While talking to Joe and the producers, I expressed my opinion that they should storyboard the movie before building any sets to avoid making anything they would not use.  The producers laughed smugly, telling me they had five sound stages rocking out sets as we spoke.  Ha ha!   And furthermore, they will have only two months to board,  but that's okay because they're going to throw a lot of bodies at it.

"The problem with that,"  I said, "is there's no time to think."

Joe, a nice, laid back kind of guy, suddenly slammed his fist on his desk. "YES!"  he said.  "They NEVER give you time to think!"

I didn't get the job.  Thank GOD!

Time to think has become more and more scarce as computer technology allows work to be done faster.  But don't blame technology!  This is the same bean counting game producers have played for years,  but CG has given them a great excuse to push it beyond reason.  

Tuesday, May 14, 2013

2D O.D.'d


I put forth the theory that 2D animation died of an overdose.

In the 1990's, 2D feature animation exploded, then imploded.  Where a couple of studios used to release a feature every four years, the triple whammy success of An American Tale, Who Framed Roger Rabbit?, and The Little Mermaid set the stage for what is now commonly referred to as The Animation Renaissance.

Dozens of new features were given the green light as every studio in town joined the dance. DreamWorks started in 1994 with Jeffrey Katzenburg taking the knife Eisner stuck in his back and shoving it right down Big Mike's throat - to the benefit of the artists. Their salaries doubled, tripled, even quadrupled as the two studios competed for talent.  In betweeners were getting paid upwards of $2700 a week.  Top artists 15 to 20K.

Saturday, May 11, 2013

Day of the Disney Dead


A CNN article writes:  "On May 1, the entertainment giant filed an application to the U.S. Patent and Trademark Office to secure the phrase "Día de los Muertos," or "Day of the Dead," across multiple platforms. Disney subsidiary Pixar is releasing a film -- for time being called "The Untitled Pixar Movie About Dia de los Muertos" -- this fall."

This news shouldn't make anyone mad, right? 

Si?

Sunday, April 28, 2013

Huge cull at Cinesite - more bad news from Soho


Cinesite Europe, my former London employer and (until recently) one of the big hitters in visual effects in Soho, have just made some massive layoffs. They are now losing not just the freelancers and the specialist folks whose talents can be hired and fired, but the key people who run the departments and know how the systems work. These are the staff who are hard to re-hire, difficult to do without.

Friday, April 12, 2013

Disney Layoffs, The Day After: Now What?


Yesterday, I read the news about the Disney layoffs on Facebook.  With so many industry friends, industry news hits there hours before blog writers can compose an article (in my case, many hours). Facebook is live feed.  And just like watching live feed of O.J. Simpson's white Ford Bronco cruising down the 405, we don't really know the whole story, but the speculation is fantastic.

Thursday, March 21, 2013

Tax Breaks for UK Animation

Wallace and Gromit would be proud. Copyright Aardman Animation
Chancellor George Osbourne's budget speech yesterday may not have inspired many to believe in Britain's general economic recovery, but it surely gladdened the hearts of animators across the land that his government is committed to some serious tax breaks for the animation and visual effects industry in the UK.

Wednesday, March 13, 2013

From DreamWorks to Greece and back again - Nassos Vakalis tells the story of an animation startup

Who wants to live in Greece?
Nassos Vakalis is an animator, director and storyboard artist who has had a long and varied career in the animation industry at studios such as Warner Bros Feature Animation and DreamWorks.

In 2001 Nassos left DreamWorks to set up his own company, TimeLapse Pictures, in his home town of Athens. He is now back at DreamWorks, most recently storyboarding on Puss in Boots and Madagascar 3. FLIP asked him what it was like running an independent studio.

Sunday, January 6, 2013

Richard Bazley gives an exclusive interview about his new feature film - The Chimeran



Richard Bazley is an animator and director who has worked on many Hollywood films including Who Framed Roger Rabbit?, Hercules, The Iron Giant, Tarzan and The Illusionist. FLIP asked him some questions about his newest project, a live action feature film with CG creatures - The Chimeran.

Thursday, December 27, 2012

Paul Harrison Talks about Getting a New TV Series off the Ground

Dolly
Paul Harrison and Evgenia Golubeva are two very talented animation artists who are developing a new animated TV series for kids. FLIP asked them some questions about how an independent artist gets a new TV series off the ground.

Wednesday, September 26, 2012

Creating a Web Series for Fun & (ahem) Profit


This is a cautionary tale about selling a web series.  It has been fictionalized to protect the guilty. 

Last spring, I got a call from Jenifer “Toddy” Totsworthy, producer from my glory days at Usher House Pictures in the ‘90’s.  She was now involved in a capital venture, producing original web content for a dot-com called “Phfirt!”.   She wanted to know if I would be interested in  creating a web series from soup to nuts.

She responded to my stunned silence  by giving me the back-story.  Phfirt! is a website of things amusing to teenage boys and underclassmen, with a message board for snarky teens rants, a page for cool and uncool products, videos of music mash-ups, college high-jinx, and cartoons where characters are mutilated.  It is the brainchild of Dylan Wankler, the 20 year-old son of Jerry Wankler, Toddy’s old boss at Usher House.   Usher had tossed  Toddy and Jerry to the curb in 2009 after shutting down the studio’s 82 year-old animation department in favor of a motion capture studio in Vancouver.  Ironically, it was Jerry’s idea.

Dylan started the site as a high school sophomore. Now a college sophomore, his site is worth $4.5 million.  For his out-of-work pappy to muscle in on the fun was a no-brainer.  Jerry aimed to take Phfirt! to the next level by posting professionally made original web series .   Knowing he is universally despised by artists. Jerry hired his old whipping girl Toddy (using  Dylan’s money) to lure professionals to the site.    I was on the call list. 

“Good money, for the internet.”  she said.  Good wine, for a box.

Then she dangled the BIG CARROT.  “If the web series is a hit, it could evolve into a TV series or feature film.”  Toddy knew me well enough to stop herself mid-pitch. “Yeah, yeah,, I know it sounds like horseshit.  But I’d like to work with you again and I think you could have a lot of fun with it. “

Fun?  Well sign me up!

A few days later, I was on a conference call with Toddy, Jerry, and Dylan, pitching my idea for a web series, Son of a Bitch.  It’s about a wolf-boy with a chip on his shoulder.  Dylan laughed, and I sold the show. 

Enter Phfirt! attorney Adam Pickelhauben – a good attorney, for the internet.  He e-mailed a contract – their standard form with my numbers plugged into it.  It seemed friendly enough, just standard legalese.  Toddy underscored this point, “It’s the same deal all the artists get, but your numbers are better.”  I was getting a special deal with the money – lousy pay,  but great for the internet - so why sweat the legal mumbo jumbo?   Plus the  BIG CARROT. It’s all good!

I called my lawyer, Brent Wood.  As soon as I said the words “web series” he groaned.   “I could do a lot of work and spend a lot of your money, but it would still, ultimately, be a shit deal.”  He said.  “With the internet, there are just too many unknowns.  I wouldn’t get involved with it. “  I thanked Brent for his frankness, and for not spending a lot of my money on a shit deal.   I also thanked him for warning me of the imminent screw job.

I gave the contract a real read, and gave it some real thought.  Everything seemed on the up and up, there was nothing objectionable in the deal.  I thought about what could become of the project vis-à-vis the BIG CARROT.  TV and/or movie deals! Money! Cartoon fame!  I thought about what I wanted, in terms of rights and guarantees, and discovered the problem was not what was IN the deal, but rather what was NOT in the deal. 

I e-mailed Adam Pickelhauben with a list of demands:

1. I want a guaranteed attachment to Son of a Bitch in any future form, TV, feature film, whatever. 

2. I want right of first refusal to write and/or direct future web episodes, as well as any future forms of the project.

3. If the project goes nowhere and is terminated, I want the rights to, at some point, revert back to me.

4. I want right of first refusal to produce the series, in all forms, through my company, Moore Studios.

Adam promptly replied “No.” to all of the above.

I replied,  “So even though this deal calls for me to create an original web series to be written, directed, and produced by me, at my studio, hiring my own people, your company, Phfirt!, who stands to profit greatly from my creative efforts, won’t get my back.”

To which Adam replied,  “The other artists are happy with this deal.”

If there were an app for strangling lawyers…..

 “I’m out.”  I said. 

I really didn’t want to be out.  I had already done design work, story outlines,  wrote two episodes, and Toddy had created a budget and schedule for me. I could see the series so clearly, but it was like a hologram. Adam called my bluffs in such dick-ish fashion, I had to call it off. 

Three and a half minutes later, the phone rang.  It was Jerry Wankler.  He had on his “smooth executive” voice.  He dismissed Adam’s jerk tone as just a web-lawyer thing.  “He’s really a good guy, for a web lawyer. ” After hashing things out, Jerry agreed to everything I wanted.  “I’ll have Adam write it up.” 

“Wow!”  I thought, “I’m a baddass negotiator!”

A few days later, Adam e-mailed the new, improved deal, with a very pleasant note, saying this is the deal as per my conversation with Jerry, and politely urged me to sign and FedEx three copies to him forthwith.  Toddy called to likewise usher me along, “We’re losing production time.”.  We had already spent three weeks volleying over this deal.  By my own schedule, I was to start recording in a week. 

I was very eager to get started on Son of a Bitch now that the deal was all straightened out. I was tempted to just sign and send, but a little voice, the one I ignore after a third beer, was saying, “You’d better slow down and read the contract again, doofus.”  

I sat down and went through the whole contract again.  Bla bla bla, yadda yadda yadda……where are the changes? The language was slightly different, but the content was unchanged from before.  I called Wankler.  “Adam didn’t change shit!”  I said. 

I expected Jerry to be surprised; he wasn’t.  He said the company couldn’t give me what I wanted.

“Well who the fuck is the company, Jerry? “  I snapped,  “YOU’RE the fucking company!”

Jerry had to admit that he, indeed, was the fucking company.  He was Phfirt!.  He tried to soft sell, saying this was all standard, and hey, the other artists are okay with it. 

“I’m out.”  I said.  This time, I really wanted out. 

So Phfirt went on without me, launching original animated shorts four months later.  I'm glad for the guys who were happy with their deals, but also glad I didn't get sucked in.  It would have been four very intense months of work, and after paying hired help, I would  have ended up with next to no money and absolutely NO attachment to the project.  Maybe Adam Pickelhauben wasn’t a jerk after all.  Maybe his deal-making was a subtle warning as to what disasters lay ahead - a web-lawyer's wink that the deck was marked.  

Thanks Adam.  You're a swell lawyer, for the internet.  

-Steve

Sunday, April 1, 2012

Tax breaks for UK animation?

According to The Guardian, last week's UK budget will bring huge tax relief for British animators, in an effort to stop jobs and production moving overseas. Details of the new proposed tax break are a bit sketchy, and will be subject to obtaining state-aid approval from the European Commission. If all goes well, UK production of animation will qualify for a 20% or 25% break depending on the production budget. Combined with the EIS tax incentive scheme this could be a really important boost for our industry.  - Alex