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| DreamWorks - big layoffs |
Showing posts with label DreamWorks. Show all posts
Showing posts with label DreamWorks. Show all posts
Saturday, February 14, 2015
DreamWorks Layoffs - What Does It All Mean?
Thursday, April 3, 2014
DreamWorks' artist Nassos Vakalis introduces his latest short film: "Dinner for Few"
Nassos Vakalis is a story board artist, director and animator who has worked for many years at DreamWorks, storyboarding on just about every DreamWorks film you can think of over the last ten or fifteen years. He and I worked together on many projects, during the course of which I learned to respect his skill, versatility and speed. Nassos also writes and directs his own short films; his most recent short is the impressively designed and very ambitious Dinner for Few. FLIP asked him a few questions about how he managed to complete such a complex project.
Wednesday, October 2, 2013
Tony Siruno goes ape at the Qpop gallery in LA
Tony Siruno is one of our industry's leading character designers. For many years he worked for DreamWorks, helping to design many of their best-loved and most successful characters. Recently he has moved to Sony to head up their character design department. Tony has just contributed some artwork to an exhibition at the Qpop gallery in Los Angeles. FLIP asked him to tell us what this new exhibition is all about.
Wednesday, July 17, 2013
Remembering Pres
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| Pres at DreamWorks. Photo: Tim Hodge |
Thursday, May 23, 2013
The Art of Caricature - DreamWorks animator Jim Van Der Keyl reveals his secrets
Jim Van Der Keyl is a caricaturist and animator who has worked on many of the biggest animated hits from DreamWorks in recent years, including Kung Fu Panda, Kung Fu Panda2, Flushed Away, and Over the Hedge. In 1999 he was nominated for an Annie award for his animation on Brad Bird's masterpiece The Iron Giant. He also writes books and DVDs on the art of caricature - truly a renaissance animator. FLIP asked him to reveal the secrets of the craft - how does an animator become a great caricaturist?
Tuesday, May 14, 2013
2D O.D.'d
I put forth the theory that 2D animation died of an overdose.
In the 1990's, 2D feature animation exploded, then imploded. Where a couple of studios used to release a feature every four years, the triple whammy success of An American Tale, Who Framed Roger Rabbit?, and The Little Mermaid set the stage for what is now commonly referred to as The Animation Renaissance.
Dozens of new features were given the green light as every studio in town joined the dance. DreamWorks started in 1994 with Jeffrey Katzenburg taking the knife Eisner stuck in his back and shoving it right down Big Mike's throat - to the benefit of the artists. Their salaries doubled, tripled, even quadrupled as the two studios competed for talent. In betweeners were getting paid upwards of $2700 a week. Top artists 15 to 20K.
Wednesday, March 13, 2013
From DreamWorks to Greece and back again - Nassos Vakalis tells the story of an animation startup
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| Who wants to live in Greece? |
In 2001 Nassos left DreamWorks to set up his own company, TimeLapse Pictures, in his home town of Athens. He is now back at DreamWorks, most recently storyboarding on Puss in Boots and Madagascar 3. FLIP asked him what it was like running an independent studio.
Saturday, November 24, 2012
The day the Chancellor of the Exchequer called me a Luddite
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| Me in my 2D days |
Tuesday, May 8, 2012
The Prince of Glendale
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| A DreamWorker |
The vast arch that leads into DreamWorks animation is even bigger than the one at Paramount - and this is surely not an accident. Few visitors can fail to be impressed by the sheer size and elegance of Jeffrey Katzenberg's Glendale animation studio. I was lucky enough to work there for many years on a number of projects including The Road to El Dorado, Spirit - Stallion of the Cimarron, and Sinbad. Not the most successful films that the studio produced, but all three crammed with excellent work lovingly hand-crafted by a hugely talented crew.
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| Don't you wish you worked here? |
Ten years later, I want to slap my younger self for not appreciating it more, or for realizing quite how fortunate I was. Stepping onto the DreamWorks lot is an extraordinary experience - there are fountains, lakes, waterfalls, aquatic fowl nesting in the topiary, and paved avenues lined with trees. Little expense has been spared to create what is entirely mistakenly referred to as "a campus". Actually, it feels more like an Italian Renaissance town, complete with campanile, olive groves - and of course an excellent restaurant, which has the added advantage of being free.
Pressing the metaphor, all of this would make Jeffrey a sort of Prince of Animation, or at the very least a Grand Duke. The only thing missing is a cathedral (though a cynic might say that the screening theatre provides a substitute venue for worship). Actually, that would be harsh. It is easy to under-estimate the scale of Jeffrey's achievement - taking on Disney at their own game, and winning. His studio took a while to become a hit-factory but, like Pixar, DreamWorks has assumed Walt's mantle and inherited his legacy.
| OK - I'll stop now |
I was there last week meeting my old friend and colleague Nassos Vakalis for lunch - which was delicious. Nassos is an excellent animator and story board artist who draws with fluency and skill and has a fine sense of camera and shot progression. We first worked together at Warner Bros Feature Animation - another studio which tried (and failed) to emulate Disney's success. I have always been envious of Nassos's ability to capture an idea in a few lines, and his creative energy. Here's a link to a trailer to his latest short film, which looks very charming. It has been winning awards in animated film festivals all over Europe.
- Alex
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