Showing posts with label Character Design. Show all posts
Showing posts with label Character Design. Show all posts

Friday, November 24, 2017

Andrea Torrejon Talks Character Design

Andrea Torrejon is a London based character designer, best known for her work on Rovio's Angry Birds.

Character design is one of the most fun parts of our industry, but also one of the most competitive, and hardest to break into.

We asked Andrea to talk a little bit about her work, and what is involved in being a professional character designer.

Sunday, March 5, 2017

Remembering John Watkiss 1961 - 2017

John Watkiss 1961-2017
John Watkiss, the brilliant animation artist famous for his stunning visual development work on "Tarzan", has been taken by cancer at the far-too-young age of 55

I first met John when I was just 16, when I used to tag along with my sketchpad at the life drawing classes that he taught at my father's old animation studio in Soho Square, and later at "The Diorama" Arts Centre in Regent's Park.

John wouldn't just tell you how to improve your work - he would sit down and show you how to make it better.  Anyone who attended his class took home his drawings - on the corner of the page, mocking your own unskilled efforts, and encouraging you to do better.

At the time I thought all art teachers did this.  It was only later that I found out how few teachers have the confidence and ability to personally correct their students' work. John knew he was better than the rest of us put together, and he didn't hesitate to show you where you had gone wrong.

Thursday, November 6, 2014

What Does It Take To Become a Successful Character Designer? - Luis Grane Explains

BoxTrolls - designs by Luis Grane

Luis Grane is an animator and character designer whose work can be seen on dozens of animated films including Prince of EqyptHotel Transylvania, Ratatouille, and Open Season. Most recently he did character design work for The Box Trolls, recently released worldwide in theatres. FLiP asked him to talk about the work of a character designer at a big studio - and how the heck you get there in the first place.