|Me in my 2D days|
I used to enjoy having guests in LA. Being so far from home, I tended to get relatively few visitors, and it was fun to take people to parties in the Hollywood Hills and give them tips on conversation with total strangers. "If you get stuck", I would say, "ask them how the script is going. It never fails".
I knew Frances from University, long before she got married (she is now a very successful novelist in her own right) but I had never met George. He asked me a lot about animation, a world he knew relatively little about. At the time I was working on Spirit - Stallion of the Cimarron, a 2D hand-drawn animated film, not the last 2D film made at DreamWorks, but among the last.
|George Osborne. Photo: H.M. Treasury|
|What many 2D animators would like to do to 3D technology|
George had been right. I was a Luddite. He had seen right through me. And so today, every time I look at a new piece of technology and think "oh, it'll never catch on", or - worse still - "I can't face the effort involved in learning it", I repeat these words in my head:
"I am not a Luddite".