Showing posts with label John Lasseter. Show all posts
Showing posts with label John Lasseter. Show all posts

Tuesday, October 15, 2013

The Amazing Double Life of Jorgen Klubien

Dane Jorgen Klubien has lived in two parallel career worlds going back to the 1970's: one as an animator and story man for studios such as Disney and Pixar, the other as a Danish pop star.  It's a safe bet to say he is the only one in the world with that distinction.  He took a little time out to talk to FLIP.


FLIP:  Can you tell us about your music career?

Jorgen: I began playing the drums in bands in Copenhagen as a boy in the early 1970's.  We were four pals from school and we played high schools dances, etc . I always thought of myself as an artist who would become a fine artist with playing music for fun on the side.

I enrolled in the Danish Design school at 17, and was then invited to attend CalArts two years later.   My music career was put on hold until I returned to Denmark after having assisted Glen Keane, Jerry Rees, and Randy Cartwright on The Fox and The Hound for a year.  Back in Denmark I began writing songs with friends and soon thereafter I was in another band, this time as the front man and lead singer. We had a few hits in the mid 80's in Denmark and we have continued to play for fun every so often.

I returned to the US in 1982 to work on a title sequence for the show Animation Around The World, one of the first shows on the newly formed Disney Channel.  It was produced by my friend and classmate from CalArts, Rick Heinrichs.  He's been a great supporter of me throughout the years, and  has pulled me unto such great productions as The Nightmare Before Christmas and lately, Frankenweenie.

Thursday, March 14, 2013

Tom Sito's History of Computer Animation

Ivan Sutherland demonstrates Sketchpad, 1963.
Being of a generation for which computers represented the future, it is a bit unsettling that a book on the history of computer animation could be written. Like I need another reminder of my aging. Tom Sito has done it, with Moving Innovation, A History of Computer Animation, to be released next month. FLIP asked Tom a few questions, via computer......

FLIP: What the hell does Tom Sito know about Computer Animation?

TS: Hah! You’re right. My name is not the first to come to mind when you think CG. When I was completing Drawing the Line, I included a chapter on the Digital Revolution. I needed to explain about CG’s origins to show how it affected the animation community and how it changed the traditional animation production pipeline, which had been sacred since J.R. Bray in 1913. The chapter grew so large that my editor cut it by two-thirds, and told me “ You have another book here.”

Sunday, February 17, 2013

Brenda the Brave

Mark Andrews and Brenda Chapman at the British Academy Awards
Last week, BRAVE won the British Academy Award, or BAFTA, for best animated feature, just weeks after winning a Golden Globe in the same category.   But unlike the Golden Globes, the film's author, Brenda Chapman, not only attended but was given a chance to speak.  Much was made about her absence at the Globes, but this time around the tension and bad blood were kept out of view of the press for the sake of show biz.  After all, reading about John Lasseter jerking around a great director (and nice person) is like hearing Santa Claus fired Rudolph over a flight path dispute.  

Brenda's still "a little gun shy" about talking about the surrounding turmoil of making BRAVE, but she was very kind to answer some questions for FLIP.  

Monday, November 12, 2012

TRON 30th: Memories From the Grid (and Beyond!)


TRON dropped audiences into a glowing realm of Bits, Programs, Systems and Game Grids – the unseen computer world manipulated by its Users. As one of the Users on the original crew I still feel that glow in memories that refuse to fade.

Friday, May 11, 2012

Lunch at Maurice's

Maurice Sendak invited me to lunch.  I had been in the running to take over as director of the animated Where the Wild Things Are feature at Universal, which, after many many months of development, Maurice hated. He liked my take on Wild Things, and I had meetings at Universal and phone conversations with Maurice about how to put the project back on-track.  Spike Jonze swooped in and made the film in live action,  but on this day in August of 2002, I found myself driving down a small, windy road to have lunch at his house in Connecticut.

When I arrived, Maurice was a couple of hundred yards from his house, taking his daily walk.   I complimented him on his place - a beautiful bucolic cottage with lush gardens.  Maurice gestured with his cane to some very large nearby homes.  "This was a great place to live until they came around."  he said, slowly shaking his head,  "McMansions!"

He gave me a little tour around the property. The walkway to the back door of the house led us through a rich, floral garden, for which he took no credit.  "People come in and tend to it." he shrugged.  He had an amazing collection of early Disney memorabilia with Mickey and Donald toys from 1930 made of celluloid - very rare.  But what was truly mind-blowing was seeing his drawing table, where he had done so many books, and was working on his latest, Brundibar.  He had a partially complete illustration on the table, and asked me to look through the other pages while he told me the story.  I felt very self-concious, ol' Stevie Moore from a little hick town was now in the presence of artistic royalty.  I flashed back to being in first grade, reading Wild Things in the library, and now here I was with the guy.  Then he asked me what I thought of Brundibar.

Huh?

"It's your masterpiece."  I said, terrified he might think I was laying it on too thick. He didn't.  Even a 73 year-old legend likes to hear his work is good. Brundibar really is a masterpiece, by the way.

A lady magically appeared from the kitchen with salads for lunch.  Maurice and I had a meandering conversation about the business of animation and the business of book publishing - they have a lot of the same problems with management driven creative decisions.  He hated the trend in children's literature where famous people, like Madonna, were publishing books as vanity projects to impress their children.  To Maurice Sendak, they made a mockery of his medium, the implication being that it took no real skill to write for children.  He talked fondly of Ted Geisel, his friend.  Dr. Seuss was probably the only one in his field who Maurice Sendak held above himself.  He called him a genius, then chuckled at how he would taunt Geisel about his drawing ability.

He talked about authors he knew socially, like Kurt Vonnegut, but always felt treated like the kiddie-book guy.  He never really belonged to the club.  Maurice's intellect and wit was as sharp as they come, so he found this social snubbing quite demeaning.

His view of children was quite different from the consensus.  He believed that children were not innocent, that innocence is a quality adults project onto them.  Children had the same flawed character traits as adults, and that childhood was not full of wide-eyed, idyllic magic.

The conversation eventually found its way to Wild Things.  He recalled the animation test done at Disney in the early '80's by John Lasseter and Glen Keane.  He was talking about the same test that me and my CalArts classmates had drooled over twenty years earlier.  Maurice not only disliked it, he hated it.   Beautiful animation and breakthroughs in CG technology aside - the character was not Max.

He recounted how Michael Eisner pressured him to sell the rights to Disney.  Over dinner, Eisner laid on the charm.  At one point, he pulled out a checkbook and tossed it toward Maurice.

"What's this?" Maurice asked.

""You fill it out."  Eisner said.  "Any number you want.  I want  Wild Things."

Maurice had a general distain for pomposity.  But instead of telling Eisner where to endorse the check, he made a proposition.  "I collect Disney memorabilia.  Rare stuff."

Eisner nodded, unsure where this was going.

"Back in the '30's, Walt and Roy Disney owned Duesenbergs with gold plated Mickey Mouse gas caps.  There were only two made.  They are the Holy Grail of Disney collectibles.  Roy Disney has one, the other is in the morgue."

He paused for effect.

"Get me that gas cap and you can have the rights."

Eisner was completely gobsmacked.  "I can't do that!"  he said.

Maurice laughed, turning the knife, "You're Michael Eisner, the most powerful man in Hollywood!  You can't get me a gas cap?"

Eisner's face flushed.  "Okay,"  he said, putting away his checkbook, "I'll see what I can do."

A few days later, Maurice got a message from one of Eisner's secretaries.  He couldn't do it.

Maurice reveled in stories like this, where bully-headed big shots get knocked down a peg.  There was a wounded quality to Maurice that made him appealing even in his most bitter moods.

As happens in our business,when we stopped working together, we gradually lost touch.  I tried to call once in a while, but felt like I was bothering him, even though he was always kind to me and  my wife.   He was one of the good guys, and I'm sorry to see him go.    

-Steve
Jeff Koterba editorial cartoon

Saturday, March 24, 2012

"Walt's Dead - You Missed It"

Those were the words of Ward Kimball, spoken in 1980 to a small theater full of Cal Arts students.  He might as well have been preaching atheism in a cathedral.  Students were not only hurt, but outraged that this "nine old man", this apostle of Walt, could deny their dreams of Walt's Second Coming.  They were, after all, the new generation being groomed to restore and continue the Walt Disney legacy.

Thirty two years later, that generation is still dreaming.  In the Fantasy Disney Studio in their minds, Glen Keane, Andreas Deja, and seven other guys become the new nine old men, and John Lasseter becomes Walt, bringing back old school animation for good,  and the artists move back into the old animation building, with the old desks, and marry ink and paint girls, and have lunch at Alphonse's and martinis at the Pago Pago.  Sigh.

When Glen Keane announced last week that he was leaving the studio, a chorus of shrieks rang out.  How could he do that?   The blablogs were on fire with comments on his announcement - barking up opinions as if Glen actually owed them an explanation for what was, in fact, a personal decision.

I don't know Glen, personally.  But I know he's done the best character animation of his generation and has nothing to prove.  He gave thirty six years to a studio that, during his tenure, grew, as if on steroids, into a pumped-up, corporate soulcrusher.  They'll go on making animated films (or not), but its homey, midwestern roots are gone, save for some very nice people working there, dreaming, dreaming, of the Fantasy Disney Studio in their minds.

"Walt's dead. You missed it."
-Steve


Thursday, February 23, 2012

Tales from Usher House Studios

posted by Steve
Here's one from the archives, called "Project Pod John".  It's the story of a studio's attempt to create a John Lasseter of their own......

http://www.flipanimation.net/fliplissue7.htm

This was probably my favorite of the articles I wrote for the original FLIP.  I took a twisted meeting that  really happened and twisted it some more.  Give it a read, you've probably had a meeting like this yourself!  More tales from Usher House are yet to come!