I started this film during a time when animated features were telling dramatic stories with human characters designed with realistic proportions in realistic settings. There was a ton of production value and great craftsmanship, but that meant squat if the character acting failed to move the audience. I felt that little bit of information was lost on executives. In the '90's, epic scale was in, which in an animated film is what - a tiny animated character on a large background? Clearly, the lesson they took from The Lion King's success was: more wildebeests!
So I wanted to make a little film that told an emotional story with extremely stripped-down designs that, according to the geniuses in charge, were only good for yuks. But we managed to bring the audience to the brink of tears with a series of simple line drawings. And that, to me, is what makes character animation magic. Not to short-change the other elements of production - all are important to create the whole - but the actors are the eyes through which the audience experiences the story. (I hear a chorus of my peers yelling "DUH!!" right now.)
I have to take my hat off the the gang at Character Builders, who put as much passion into making this film as I did. They were a greatly underrated bunch back then and I am proud to have worked with them. Look how many ended up at Disney and Pixar!
Share The Indescribable Nth with someone you love. But you're still on the hook for a Valentine's gift.
-Steve
The Indescribable Nth from Steve Moore on Vimeo.