Showing posts with label producers. Show all posts
Showing posts with label producers. Show all posts

Wednesday, May 5, 2021

The Ogre, the Mogul, and Me

 By Kirk Wise

Was it the incessantly farting ogre that first tipped me off? Or the flat plywood sets that looked like a poorly-lit episode of H.R. Pufnstuf, minus the whimsy and imagination? Perhaps it was TV funnyman Howie Mandel, capering and lisping his way through his role as a glitter encrusted genie? I suppose if I had to choose, I’d say the penny dropped when the head of the production company went to prison.

But I’m getting ahead of myself...this the story of my ill-fated, almost-debut in the world of live-action.

In early 2002, I left Walt Disney Feature Animation after a 16-year run. Though I loved my friends and colleagues there like a second family, 10+ years of directing big-budget animated features had left me exhausted. I was ready for a sabbatical. And I was ready for a new challenge once I felt rested and my creative engines were re-engaged. Other animation directors had successfully transitioned into live-action filmmaking, so why not me?

My newly hired and well-meaning agents booked dozens of general meetings which consisted of me sweatily twiddling my thumbs in a series of fancy (and not-so-fancy) production company lobbies, and engaging in vapid chitchat with a series of smiley (and not- so-smiley) studio execs. Eventually, all the meetings began to blur together like carnival spin-art. But still, I soldiered on. Apparently, this was how things were done.

I soon learned that my extensive animation experience wasn’t a surefire ticket to live-action fame and fortune. Far from it, in fact. A music video or TV commercial on your resume opened a lot of doors. An Academy Award-nominated 2D animated feature from ten years ago? Not so much. And plenty of live-action execs weren’t the least bit shy about offering this somewhat belated bit of career advice.

Then I had a meeting at a tiny production company just down the road from Universal’s fabled Black Tower. I’d grown so accustomed to rejection at that point that I was floored when they expressed what seemed like actual enthusiasm for my work. It made it easy to look past the cheap looking Photoshopped posters on the walls; family-friendly fare with unfamiliar titles, featuring a roster of C and D-list celebs. One did catch my eye: a live-action Hansel and Gretel starring Delta “Designing Women” Burke and Gerald “Major Dad” McRaney. Alrighty then, I thought.

Sunday, January 5, 2014

Bean Bonkers and Life as a Human Resource


Every business has its bean counters.  In the bean business, they have them in spades.  A team of bean counters determines exactly how many beans to place each can to yield the maximum profit for the company.  If a worker at the cannery should strive to create a better can of beans by adding more beans or being more selective of the beans to be canned, that employee would, after a few formal warnings, be canned themselves.

Beans are not art.  Art is not beans.  But sometime way back, the two were crossbred to create an abominable freak worthy of Dr. Moreau; the animation production.  In this business, there are people who try to create art and people who try to count beans.  Together, they fail miserably in their individual tasks, but produce a bi-product called the animated cartoon; neither art nor beans.

Monday, September 9, 2013

An Artist in the Producer's Chair ....Wha?


Shannon Shea has made his career of the past thirty years doing make-up effects on films such as Predator, Terminator 2 , Jurassic Park,  Drag Me to Hell, and Men in Black 3.  He has had plenty of experience in dealing with producers, and now he steps into their shoes with the film Scream at the Devil.  He talked to FLIP about his experience in the producer's chair. 

FLIP: What made you want to take the leap into producing?

Shannon: Actually, it was kind of a mistake.  In an effort to save my dwindling health care through Screen Actor's Guild,  I decided I would start auditioning for acting roles (my primary performance through SAG was puppeteering).  So, I received a notice for a film that was shooting in Los Angeles, I met with the director and, as most people do in tinsel town these days, he "IMDB'ed" me.  When he saw my credits he asked if I would come on board as a VFX supervisor rather than an actor (promising me more money than if I acted for a day or two).  I liked him and agreed under one condition: I would be a VFX PRODUCER, not supervisor.

Saturday, August 24, 2013

Independent Producer Max Howard reveals the secrets of producing independent animated films


Max Howard
Animation producer Max Howard began his career in animation working on "Who Framed Roger Rabbit?", after which he joined Disney in Florida to set up their fledging Orlando studio. Since then he has worked for many of the biggest animation studios, and for the past decade has forged a career as an independent producer, as well as consulting for the animation industry and giving lectures and workshops all around the world. FLIP asked him to talk about what it takes to produce an independent animated film.

Saturday, July 20, 2013

Producer Carolyn Bates Talks Shop

Carolyn: "Here's a pic of me and BG painter, Cathy Patrick, 1973. on Emergency+4.
 Don Jurwich had taped a xerox of 'The Yellow Kid' over my desk - typical 70's un-PC.
The extreme right side pencil sharpener and phone are Walt Peregoy's."
FLIP: How did you get your start in animation?

Carolyn: Walt Peregoy hired me as an apprentice BG painter At Fred Calvert Productions on Emergency +4 the day I graduated high school. He regaled the BG team with expletive laced stories of his days at Disney and Hanna-Barbera. He admired creative passion and spoke ardently of the beauty in nature. I learned a ton and made friends with a number of folk, many of whom I'd get to work with later: Corny Cole, Libby Simon, Paul Shively, Freddie Hellmich and Amby Paliwoda.


Opening titles to Fred Calvert's Emergency +4, Carolyn's first gig.  
You can almost hear Walt Peregoy bitching.

Thursday, January 17, 2013

Independent Producer Nathan Erasmus explains how to get your project off the ground

Gravy Media, founded by Nathan Erasmus
Nathan Erasmus is a writer, animation producer and the founder of Gravy Media, an independent animation production facility. FLIP asked him to talk about the tricky business of getting new independent animated projects off the ground.