Showing posts with label animation studios. Show all posts
Showing posts with label animation studios. Show all posts

Tuesday, April 24, 2012

Disney MGM Studios, Summer of 1989 - Part 2


Roger Rabbit by Rob Minkoff - Rob corrects my animation drawings 

One of the best things about working at Disney MGM Studios was being able to go on all the rides for free. In the evenings after work the Park thinned out and, as employees, we could come and go as we pleased. My personal favourite was the Hollywood Tower of Terror a fantasy ride based on the old Twilight Zone TV series. I rode it endlessly and could never get enough of the butterflies-in-the-stomach final plunge. 

Saturday, April 21, 2012

Disney MGM Studios, RollerCoaster Rabbit and the summer of 1989 - Part 1


Me at my Disney-MGM desk, animating a scene from Rollercoaster Rabbit

In the summer of 1989 I managed to get a job as an animator at the newly built Disney MGM Studio Theme Park in Florida, set up by "Who Framed Roger Rabbit" Production Manager Max Howard. Max was hired by Disney to build the new studio from scratch, and he quickly set about making a series of short "Roger Rabbit" films with his enthusiastic but fairly inexperienced crew. 
Kelly Asbury - loving his new jeans
Part of the Studio's production expenses were paid by the Park itself, as visitors would pay to watch the animators at work. We called it the goldfish bowl - guests would walk through the studio all day long and watch us draw. The inexperienced and the unlucky had to sit by the window - closely supervised by camera-wielding tourists.

Some of the animators claimed to be able to line up dates by gradually moving through the studio exchanging nods and winks and finally phone numbers with the girls "on the other side". For me it was heaven - my first proper animation gig since Who Framed Roger Rabbit?, a paid summer job in a sunny paradise and a chance to learn and get better at my craft.

Rob Minkoff tells Jim Beihold a thing or two
We were led by the incredibly talented Rob Minkoff - who patiently took the trouble to fix my drawings and squeezed far better work out of me than I thought I was capable of - invariably the sign of a great director.

Master Animator Mark Henn - quality and speed
Lots of extremely able artists got a head start at Disney MGM Studios. I was lucky enough to work with Kevin Turcotte, Kelly Asbury, Mark Henn, Jim Beihold and Tom Bancroft, among many others who brought their huge talents to the studio. 

It was a huge privilege to be there and like everyone else who passed through its doors I thought it was a tragedy that such an excellent studio was eventually closed down by Disney.

-Alex

You can see the second part of this article about Disney MGM studios here, and read more about it in this classic FLIP article.

Sunday, April 1, 2012

Tax breaks for UK animation?

According to The Guardian, last week's UK budget will bring huge tax relief for British animators, in an effort to stop jobs and production moving overseas. Details of the new proposed tax break are a bit sketchy, and will be subject to obtaining state-aid approval from the European Commission. If all goes well, UK production of animation will qualify for a 20% or 25% break depending on the production budget. Combined with the EIS tax incentive scheme this could be a really important boost for our industry.  - Alex

Thursday, March 8, 2012

Where to learn creature animation?

One of the problems that the Visual Effects business in London has had for many years is how to find suitably trained animators - photo realistic creature work is very demanding and the skills involved can be quite different from animating character performances. One school that offers an excellent training (at very reasonable rates) is Rob Hemmings' admirable Animation A-Team. He focuses exclusively on training animators for creature work, aiming squarely at the likes of Frame Store, Double Negative, MPC and Cinesite. The reels his students come up with are hugely impressive - you can see their work, and his website here: Enjoy! - Alex

Thursday, March 1, 2012

A Lorax Anecdote Not from the Publicity Dept

I started working for Illumination Entertainment four years ago, when they were just starting out.  I work from my studio in New Jersey, in my hometown of Port Norris.  I used to live in L.A., worked there for over 20 years.  What a hell-hole.  With my wife, Donna, I bought a 120 year old commercial building, which we renovated and set up shop.  I have a half-mile commute to work.  I do storyboards on a Cintiq, which are uploaded to Illumination HQ in Santa Monica.

I started on "Despicable Me", then rolled right over onto "The Lorax", and now "Despicable Me 2".  Some California colleagues have bad-mouthed Illumination for not giving Americans jobs.  Because America ends at the San Gabriel Valley.  

"The Lorax" director Chris Renaud and me near Mac Guff Studio in Paris.
A Pixar friend who's drunk on the company Kool-Ade accused Illumination of using sweatshop labor.   He's referring to Mac Guff, the CG studio stuck in that horrible third world city of Paris, a stone's throw from the slums of the Eiffel Tower.  I visited it with my family in 2010.  They pay their animators in cigarettes!  Well, they smoke a lot, anyway.  

Right after our Paris trip, my wife started having stomach pains.  She was running for local election (and won!) and figured it was a stress-related ulcer.  At the end of December, after a series of tests, she was diagnosed with colon cancer.  It was bad. 

In January 2011, she began chemotherapy at Jefferson University Hospital in Philadelphia. Every other week, we would make the fifty mile trek northwest to the city .  At a cubicle-like infusion station, I would plug in my Cintiq and do Lorax storyboards while my wife sat in a recliner for six hours, having toxic chemicals fed into her bloodstream to save her life.

At first, nurses would stop in their tracks, fascinated by what I was doing.  "Are you drawing?"  they would ask.  "Amazing!" they would say.  My work never saved anyone's life.  After a few months, they got used to seeing me.  Now I'm just "that Despicable Me guy".  Donna has the same nurse each time, Annette.  I can't understate how incredibly kind she had been.  Beyond administering chemo, she will sit and chat and make a stressful experience not so stressful, all while getting her own work done.   That's a whole different kind of talent. 
Nurse Annette and me with my Cintiq at Infusion Studios.
We kept Donna's condition quiet for a long time, because some people FREAK OUT when you mention cancer.  But I did tell Illumination.  Dave Rosenbaum, the story supervisor, and Chris Renaud, the director, could not have been more understanding and supportive.  We were in the midst of production on "The Lorax". With all the production madness going on on THEIR end, they never had a problem with my wacky schedule.  That meant a lot to me.    

So when I see trailers for "The Lorax", I think of Jefferson Hospital.  Parts of every sequence I did were done during chemotherapy, in what I now call "Infusion Studios".  That big, sweeping shot when we first see the Truffala Valley? Infusion Studios.
The massive animal exodus?  Infusion Studios.
Ted's escape from Thneedville?  Infusion Studios.  
Ted visits Audrey and gets flipped?  Infusion Studios.
And so on.

Two major surgeries and a year of chemo later, Donna's doing great.  I couldn't board a better ending.
-Steve
Donna loves Paris.

Sunday, February 12, 2012

Valentine's Nth

It's time once again to go up to the attic and pull this film out of the box for the hunched and goofyhearts out there.  Actually, its been on Vimeo for months, but who knew?  The Indescribable Nth is a short I made independently starting in 1993 and completing in 1999.  Production was done at Character Builders Studio in Worthington, Ohio.
I started this film during a time when animated features were telling dramatic stories with human characters designed with realistic proportions in realistic settings.   There was a ton of production value and great craftsmanship, but that meant squat if the character acting failed to move the audience.  I felt that little bit of information was lost on executives.  In the '90's, epic scale was in, which in an animated film is what - a tiny animated character on a large background?   Clearly, the lesson they took from The Lion King's success was: more wildebeests!

So I wanted to make a little film that told an emotional story with extremely stripped-down designs that, according to the geniuses in charge, were only good for yuks.  But we managed to bring the audience to the brink of tears with a series of simple line drawings.  And that, to me, is what makes character animation magic.  Not to short-change the other elements of production - all are important to create the whole - but the actors are the eyes through which the audience experiences the story.  (I hear a chorus of my peers yelling "DUH!!" right now.)

I have to take my hat off the the gang at Character Builders, who put as much passion into making this film as I did.  They were a greatly underrated bunch back then and I am proud to have worked with them. Look how many ended up at Disney and Pixar!

Share The Indescribable Nth with someone you love.  But you're still on the hook for a Valentine's gift.
-Steve


The Indescribable Nth from Steve Moore on Vimeo.